However, there are a number of issues such as copyright and how much capability will be required in the local system. Conclusion Within the higher education community there has been an increase in the use of information technology such as multi-media with considerable success.
Multi-media based systems provide the student with a very rich source of educational material in a form that makes learning exciting. VR has extremely wide application across a whole range of disciplines and the enabling technology has reached a sufficient level of maturity for it to be seriously applied to education, training and research in higher education.